Building on the company’s existing 2D software and led by Raúl Jordán from Lynx Pro Audio’s R&D department, Rainbow 3D has been coded from scratch in a 5-year in-house development process. In tandem with this, over the course of this year new spherical measurements of the company’s full loudspeaker portfolio have been performed in their recently built anechoic chamber. Carlos Matalí, R&D Manager, notes: “Although 5-degree polar resolution is commonly used, products such as line array modules generate extremely narrow beams at high frequencies, so we use two degrees for those. This means measuring and storing exponentially more data points, but significantly improves calculation accuracy”.
The software provides a visually rich environment, with detailed loudspeaker representations and selectable textures for planes. As well as materials you would expect such as wood or concrete, or textures from imported images, drawings of elements such as a football pitch or a basketball court can be picked from the built-in library as a simple way to add recognisable characteristics. Furthermore, so-called ‘ornaments’ like a basketball hoop, a stage with side stairs, truss modules, or a theatre seat can be picked from a library. Ben Sinclair, Sales Director adds that “while accurate simulation is obviously the main goal here, being able to quickly put together a visually detailed and attractive project that the customer can better relate to is certainly also a big plus “.
Productivity tools such as copy and paste, duplication with offset, and drag-and-drop are provided. Each corner in a 4-vertex plane is independently definable as sloped or round with selectable radiuses, which opens up the ability to use a single plane for complex shapes such as octagons, circles, semi-circles, or stages with curved front edge and slanted back.
Any element can be assigned a layer to easily manage several elements (either planes, loudspeakers, or ornaments, or a combination of them) which accelerates the selection of elements and offers a less cluttered view for editing. When a group of planes and loudspeakers belong to the same layer, they can all be turned off for simulation, which takes advantage of multi-core parallel threading techniques for optimised calculation speed. A project may house unlimited planes and sound sources.
Frequency response can be inspected for specific microphone locations, interactively applying changes to EQ, delay, and polarity until the desired response is met. A PDF report can be generated with extensive information that includes all views of the venue, mechanical data, lists of loudspeakers with settings and EQ as well as planes.
Rainbow 3D is an ongoing project that will be constantly adding new features. In the near future, communication with OCS, the company’s control and monitoring software, will be available. After extensive beta testing carried out with the help of Lynx Pro Audio users, Rainbow 3D is now available for download here. Video tutorials can the found on the brand’s YouTube channel.